Overall we got pretty good scores, I'm the programmers of the group so that day i had a few hours to prepare everything and get our PC & game set up for testing and then it was pretty much up to the producer(Oscar) to explain the story line(as we had no cut-scenes in the game at the moment) before they got started and then listen to their feedback and also to keep the alpha testing sheets. I'm not sure exactly what scores we got but I think we averaged about 7/10. We got a few complaints about Level 1, many people found the level a bit hard to traverse, we ended up adding another staircase to one section to make it easy to get up and removed a lot of crates so you're not having to constantly jump over them. All i can say is it was a really enjoyable day but i was still nervous as being the programmer if they find any glitches/bugs it would of been my fault.
Level 5:
Level 5 is almost complete, we've had a few problems with this level, first off we wanted to have rotating platforms which you will have to time your jumps to get over but the coding became to time consuming just because how little i know about the citrus engine at this moment in time, we got it half working and ended up scraping it because we had other things to do. Another problem was getting the end boss(CEO of Uranus Bars) to be invincible, this was pretty tricky but I ended up talking to another programmer from a different group who was having the same problem and after about an hour or so we both managed to figure it out together which was pretty fun.
Here are some Assets and Background for Level 5.
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Elevator for Level 5 |
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Large Platform for Level 5 |
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Background - Level 5 |
See you next time!