Monday, 29 October 2012

Entry #5: Game Logo

Welcome back, I had a few things to show you.

First off we now have a Game Logo
A Sticky Situation - Game Logo
This will be used for the title screen of the game and will be shown at the start of our trailers.

We also have some assets ready to be put into the game, such as platforms and boxes, I will post them below for you to see.
Large Platform

Elevator
Box
As you can see the design of our game is starting to come together with more art work being created we are able to really see how our game is going to look and I'm really happy about the way everything looks.

This entry was short on the writing but heavy on the images so I hope that makes up for it. See you next time.

Thursday, 25 October 2012

Entry #4: Level 1

This entry is about the first level of our game, this is the level that i have to design for the game, i came up with a basic sketch a few days ago and have since updated it many times to come to it's form in which it is in now.
Level 1 - With Background
This is the layout of level 1, at the moment there are no assets in the pictures, just basic grey blocks to show where everything will be, this is also the 3rd or 4th version of the background and I think think it will go through a few more revisions before it's complete.

A Bucket of Meat also now have a company logo to show off, this will be included on the starting screen and all our game trailers.

A Bucket of Meat - Company Logo
That's all for this week, we got a lot of work to do right now and i'm excited about what i'll be showing in the next blog so stay tuned.

Wednesday, 17 October 2012

Entry #3: Art Work

In this entry i will be talking about the different designs and art work we have decided to do in our game design.

First we have came up with some "baddy" design which i will post below, They are robots that patrol the inside of the missile when you manage to get on board. They won't be able to shoot you. but as they are made of steel and weigh a few tons if they come in to contact with any part of your body you will instantly be crushed and would have to restart the level.

Baddy designs - Sketches
We have also come up with level design ideas for all 5 levels.

Level 1: The Missile has just been launched but it's still in reach, you must run up the girders and make it on the missile before it leaves the lift off zone.
Level 2: You have made it on to the missile and need to scale the inside to reach the top and try to stop the missile.
Level 3: You have reached the top of the missile but something has gone wrong, you must make your way back down the missile before you are hit by the malfunctioning laser heading your way.
Level 4: After you have escaped the laser you are knackered, you decide to find something to eat, finding a chocolate bar on the floor you eat it not knowing that it has been tampered with. You wake up completely tripped out and in search of a way out of this crazy place and somehow in doing so you manage to get the missile to crash into Saturn's Ring's
Level 5: You are now on the asteroids belt and fighting the CEO of Uranus Bars, this level will be the only level going horizontal instead of vertical.

You are up to date for now, see you next time.

Saturday, 13 October 2012

Entry #2: Revisions

This is Entry 2 of my Game Development blog.

We recently had a presentation showing off our concept for our game to the class in which we were told about one flaw in our design, we wouldn't be able to use the Mars Bar due to copyright laws, therefore we decided to change the rival planet from Mars to Saturn and have the chocolate bars be "Saturn Bars". Other than that one mishap we received positive response's to our game design.

We have already made a few sketches of our main character and have come up with a final design which is posted below: We have decided to call him "Sticky"

Hero (Sticky) - Final Sketch

Thursday, 4 October 2012

Entry #1: Bucket of Meat

Hello, my name is Daniel-Ian Smith, I study Game Cultures at London South Bank University and this is my Development Diary for my Game Design group.

I will be documenting the progress of my groups game over the next few weeks. We are called "Bucket of Meat" and our game is called "A. S.ticky S.ituation"

A. S.ticky S.ituation will be a 2D Side Scroller, It will scroll vertically instead of horizontal which we thought will mix things up a little bit and create some new gameplay ideas for when we make our game.

The story is going to be that there where two rival chocolate bar factory's battling it out to be the best chocolate bar on earth, one chocolate bar was called "Mars bars" from the planet "Mars", the second was "Uranus Bars" from the planet "Uranus". Mars Bars always out sold the Uranus Bars (for obvious reason) so the chocolate factory for Uranus finally had enough so they have decided to send a missile to destroy the Mars Bar factory once and for all. You are an Alien from Mars and you have been tasked with the job of stopping the Missile from hitting mars before it's too late.

------

My job in the group is the programmer, i will be tasked with producing the code for the game and to make sure everything works properly, the rest of my group members jobs are as follows:
Robbie Connolly: Design
Andrew Rolland: Art
Jed: Maloney: Writer and Sound
Oscar Hocking: Producer

Thanks for reading my first Entry and there will be many more to follow this one.
Daniel Smith